Monday, April 27, 2015

Disabled Human User of Assistive Technologies - Glossary of Terms

Abandonment 
When an individual who is depressed, or withdrawn, lack the skills and or training to use the device.

Example:
When an individual does want to try and use a device that will help assist them in their daily routine.

Apraxia
Not being able to learn movements ,despite having the desire and the physical capacity to perform the movements.

Example:
Incoordination, or sensory loss, or failure to comprehend simple commands.

Central Processing
Makes  the Human functions of cognition, control and psychological factors

Example:
Movements that are executed to accomplish a purposeful task.

Cognition
Understanding the skills memory, problem solving, learning, and other related tasks.

Example:
The use of a braille computer which will need all types of cognitive function.

Development
The combination of growth and learning leading to changes in a child.

Example:
Young children  problem solving as the child grows into an adult.

Effectors
The neutral, muscular, and skeletal elements of the human body that provide movement or motor input.
Example:
Powered wheelchairs typically employ joystick control activated by hand movements, and hand and finger movements for keyboard use. 

Engram
A preprogrammed pattern of muscular activity represented centrally.

Example:
They develop when there are many repetitions of a specific movement or activity. With repeated, consistent movement, the conscious effort of the person is reduced and the movements become more automatic.

Growth
The development of a child over a period of time. 

Example:
A young child grows over time and changes occur to their appearance. 

Intrinsic Enablers
General underlying abilities that individuals use to perform activities and tasks.

Example:
Inputs from sensors is necessary for obtaining data from the environment, and limitations can arise in both the sensitivity and range able variation in size, amplitude, or magnitude of the sensory.

Learning
Influences that come from something that a person has seen over and over again there a process.

Example:
A young child learning to write their name.

Memory
Memory has 3 parts  which are sensory memory, short-term memory, and
long-term memory, each playing a role in assistive technology.

Example:
The long-term memory helps with assistive technology application.

Morphology
The most important things in learning language thinks you want to always remember  these are the small things. 

Example:
Remembering how to sound words and distinguish them between others which have no meaning.

Motivation
The ability to want do something.

Example:
Learning a new game or a viewing something that makes you feel like it you want to learn.

Motor control
The study of human movement and the systems that control it under normal and pathological conditions. 

Example:
Sensation, or neural transmission from sensory receptors in your eyes, ears

Muscle Tone
Muscle tone is what makes your muscles still feel somewhat firm while you are resting and not intentionally tensing them.

Example:
Toning  your muscles to be firm by activity, stress, and other factors. 

Optimal Use
Using assistive technology to gain the ability to use skills .

Example:
When you people do not want to use assistive technology for their daily skills because they are embarrassed.

Paralysis
When you r muscle do not contract like they should. all muscles are weak and can not move.

Example:
A door springs want contract because the hinge want retract.

Perception
The interpretation and assignment of meaning to data received from biological sensors; involves an interaction between information derived from sensed data and information stored in memory based on previous sensory experience.

Example:
It is a combination and interpretation of data from all our sensory systems that provide a meaningful picture of the environment and our interaction with it.

Phonology
The sounds used in any particular language and the rules for their organization.
Example:
To produce English speech using an electronic speech synthesizer.

Pragmatics
The relationship between language and language users.
Example:
By understanding the rules of pragmatics, a user of language is able to observe social conventions.

Primitive Reflexes
Characterized by immediate and automatic movement performed at a subconscious level, usually imitated by sensory stimulation.
Example:
They are usually initiated by sensory stimulation. Present at birth or shortly thereafter, these reflexes are inhibited or integrated into volitional movement patterns as the infant develops.

Psychosocial Function
Consists of self-identity, self-protection, and motivation.
Example:
These factors are related to the person’s acceptance of a disability, the approach a person takes to the assistive technology, and the ultimate effectiveness of the assistive technology for the person

Range
Maximal extent movement of an effector.
Example:
The use of push rims on a manual wheelchair requires a relatively large range of movement, whereas the use as a computer mouse requires a relatively small range

Recall
The type of memory that relies exclusively on the person’s abilities to retrieve information with no assistance.
Example:
The task of recalling information relies exclusively on the person’s abilities, with no assistance from the system.

Recognition
The type of memory that requires the person to identify the proper or desired item from a list.
Example:
List or identify

Reluctant Users
Individuals who are unmotivated, intimidated by technology, embarrassed to use the device, impatient or impulsive, have low self-esteem, unrealistic expectations, or limitations in the AT skills needed.
Example:
Characteristics of the person who avoids using a device may include someone who does not have the skills to use the device and someone who is depressed, unmotivated, embarrassed to use the device, uncooperative, withdrawn, or intimidated by technology.

Resolution
The smallest separation between two objects that the effector can reliably control.
Example:
The spacing of individual keys on a keyboard requires relatively fine motor control and an effector with good resolution.

Semantics
The relationship between words and their meaning.
Example:
The word gold may mean the color, the metal, or the concept of wealth.

Sensors
Intrinsic enablers that obtain data from the environment; characterized by sensitivity and range.
Example:
Reading and mobility systems for the visually impaired and hearing aids for individuals with auditory impairment are designed to compensate for these specific loses.

Spasticity
Increased muscle tone; also referred to as hypertonicity.
Example:
Several types of disorders can result in spasticity. Increased muscle tone is often accompanied by exaggerated reflexes and imbalances between antagonist muscle pairs controlling joints.

Syntax
Uttering words to make it understood  and into words. 

Example:
Various grammatical rules are used by linguistics to describe language usage and by designers of argumentative communication systems to enhance communicative ability.

Visual Accommodation
The lens in the eye turn and hence the focal point of the eye.
Example:

A person using a keyboard device with a visual display, which has a  visual gaze directed at the keyboard and then at the display and back to the keyboard.

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